Acmipark was a virtual environment that contained a site-specific, multiplayer game-based re-imagining of the Australian Centre for the Moving Image. Acmipark was a non-commercial public artwork commissioned by the ACMI, built from the ground up by a core team that comprised myself, Julian Oliver and Andrea Blundell.
Acmipark extended the real world architecture of Federation Square into a fantastic abstraction. Subterranean virtual caves hang below the surface, and a natural landscape replaces the Central Business District in which ACMI actually resides. It was inspired by the capacity of massive multiplayer online games such as Anarchy Online to create both a sense of place and a sense of community. Some consider it the first multiplayer, site-specific games-based intervention into public space using a custom-developed 3D computer game engine.
- 2005 – 2006, Games Lab, Permanent exhibit. Acmipark exhibited. ACMI, Melbourne.
- 2004, Reactivate, Acmipark exhibited. State Library of Victoria and ACMI, Melbourne.
- 2003, Transfigure, Perception, body, space & landscape transformed by the moving image. Transfigure explored transformations of perception, body, movement, space and landscape to reveal tensions and wonder between technology and nature, identity and image