Lead Environment Artist on Ubisoft’s The Division at the Massive Entertainment studio in Malmö, Sweden. Previously held teaching roles focused on environment art development at both RMIT University in Melbourne and the IT University of Copenhagen, where I was artist-in-residence. Also an Environment Artist on Funcom's Age of Conan. Have exhibited installation work in Australian galleries, written for art publications such as Art & Text, received several grants and artist residencies, including the Australia Council Artist Studio in Tokyo, and have presented on the creation of virtual worlds, touching on art and architecture. Practice now based in photography.
chadchat at gmail.com
- 2011 - Present, Tom Clancy’s The Division, Lead Environment Artist, Published by Ubisoft, Release March 2016, Microsoft Windows, Playstation 4, XBOX One, International distribution
- 2004 - 2009, Age of Conan: Hyborian Adventures, Environment Artist, Published by Eidos Interactive, 2008, Microsoft Windows, International distribution
- 2011, Advanced Imaging 2D / 3D, Undergraduate, RMIT University, Melbourne, Australia
- 2010, Creating Real World Landscapes for 3D Game Engines, Masters, IT University, Copenhagen, Denmark
- 2007, Tokyo: Floating World, Curator: Jonathon Homes, Plimsoll Gallery, University of Tasmania
- 2005 – 2006, Games Lab, Permanent exhibit. Acmipark exhibited. ACMI, Melbourne.
- 2004, Reactivate, Acmipark exhibited. State Library of Victoria and ACMI, Melbourne.
- 2003, Transfigure, Perception, body, space & landscape transformed by the moving image. Acmipark exhibited. ACMI, Melbourne.
- 2001, Max Miptex, Collaboration with Julian Oliver. Video project: 3D gaming engines and graphic residue. Bus Gallery, Melbourne.
- 2000, Death Work, Solo exhibition: gaming and architecture: exploring arenas for playing with dying. 200 Gertrude Street Gallery, Melbourne.
- 2000, 14GO, Group exhibition: computer gaming, landscape and the Japanese ideal, Bendigo Art Gallery, Victoria.
- 2000, Harmonia, Collaboration with Julian Oliver. Collaborations between sound and visual artists. West Space Gallery, Melbourne.
- 2000, Final Fantasies, Curated collaborative installation: responses to the places of computer gaming. (Julian Oliver, Stephen Honegger, Amber Cameron, Damiano Bertoli, Chad Chatterton). 200 Gertrude Street Gallery, Melbourne.
- 2000, World’s End, Solo exhibition: a formal analysis of the graphics of destruction in gaming. 1st Floor Artist and Writers Space, Melbourne.
- 1999, Photo Strip, Group exhibition. 1st Floor Artist and Writers Space, Melbourne.
- 1999, VideoSonic, Collaborative sound and video event curated by Kym Maxwell, Alt TV, Melbourne.
- 1997, Before My Eyes a Bedroom Monster , Group exhibition with Ricky Swallow. Stop 22 Gallery, Melbourne.
- 2016, The Visual Language of Environment Art, Computer Games Boot Camp, Monash University
- 2015, Imprecise Data and World Building: A brief Look at Building Systems, Spatial Analytics and Budgets in the Reconstruction of Manhattan for The Division, GEINFO 2015, Geographic Information and Geographic IT Conference
- 2015, Environment Artist Overview, RMIT Media and Communication
- 2014, Real-Time Demands on Architecture, Sveriges Arkitekter Skåne
- 2014, MODO on The Division, Sweden MODO Users Group, Gothenberg
- 2014, The Division, Architecture and Systems, SWECO
- 2008, CipherCities Panel Discussion, GameOn, Brisbane
- 2005, Aesthetics of Play, A conference on computer game aesthetics, panel discussion. University of Bergen, Norway, October 14-15, 2005.
- 2000, ‘Applications for Computer Gaming Engines in Architecture and the Fine Arts: Extensibility and Analysis’ – presentation with Julian Oliver. Interactive Information Institute, R.M.I.T, Melbourne.
- 2010, Artist-in-Residence, IT University of Copenhagen, Denmark
- 2002, Artist-in-Residence,Australia Council Artist Studio, Tokyo
- 2000 -2001, Studio Residency, 200 Gertrude Street Artist Studios, Melbourne
- Digital Media Fund for the development of Acmipark, 2000-2001, Victorian State Government
- 2014 , Die Welt Der Verlassenen Orte: Urbex-Fotografie / World's Lost places: Urban Exploration Photography, text by Peter Traub, Mitteldeutscher Verlag / Central German Publishing House
- 2014, UBI/WTF/NYC - Ubisoft internal
- 2007 , Tokyo: Floating World - Curator: Jonathon Homes, University of Tasmania
- 2007, Videogames and Art, Edited by Andy Clarke and Grethe Mitchell, Intellect Books and The Universityof Chicago Press
- 2004, Netscape: Virtual Landscape of the Internet, Ralph Johns, Landscape Review Vol 10, No 1 2, Lincoln University
- 2005, Keep Off the Grass: ACMI Park, A Case Study of a Virtual Public Place, Helen Stuckey, First Monday Special Issue #5
- 2001, Zhong Chen, ‘Zhong Chen’s Digital Allusions’, Zhong Chen exhibition catalogue. 200 Gertrude Street studio artist: Samstag Visual Arts Scholarship recipient: Austalia Council Greene Street, New York studio residency.
- 2000, Harmonia ‘Returning the Sound to Sound Art’, The Harmonia project exhibition catalogue, West Space Gallery, Melbourne, May 2000.
- 2000, Like Magazine, Looking at Signs of Life, no. 9m, RMIT, 2000). ‘What Does It Take to Take a Good Dance Seriously’
- 1994, Artfan, Ways of Saying that aren’t Valued’. No.4 (A Constructed World Inc. Spring 1994). ‘Life with Us’. Exhibition review.
- 1991, Art and Text, Zones of Love,no.40. Sept 1991 (Art and Text Pty Ltd, Melbourne 1991). ‘Off the Wall / In the Air: A Seventies Selection’.